
Magma, thunder, acid and thunder-charged glass turns it into salt.Turns into seawater ball on contact with water.Turns into snow when dropped from the top of the box onto the floor.Thunder, acid and thunder-charged metal turns it into snow.Turns into snow when colliding (or dragging) at block, metal, bomb, mercury or stone at high speeds.The ball may bounce one time off magma this way.

Does not get destroyed by magma, but turns into water ball, which does.Turns into water ball on contact with torch, laser, fire, magma and charged glass.Jumps off water, freezing it in the process (does not freeze snow).Turns into water particles when touches acid, thunder, magma and thunder-charged glass.Turns wood it touches into seed, which makes wood grow fast.Makes holes in torch, similar to bomb, but without shrapnel.Turns into seawater ball after absorbing 20 dots of salt.Turns into ice ball on contact with ice or snow.Unlike powder, it burns on contact with thunder.Burns on contact with a lighter element, charged metal or charged glass.Turns into powder on contact with water, seawater, nitro, oil, acid, mercury and soapy.All balls except powder ball (it turns into powder) clone ball (it gets charged) and fan ball (it releases wind) penetrate mercury without reacting.If the dot limit is 999 or lower, the ball will not turn into dots after destruction.Balls can pass through gas, bird, and liquids that don't destroy the ball without moving at all.Various balls bounce from various elements, excluding fan. When multiple balls are put on the same spot, they stack.This is exactly the same process to have a pre-selected attribute for players.

Attributes are placed on balls by clicking ball and right-clicking the desired element (or vice versa), then placing a ball on the canvas, which will automatically attain the properties of its attribute.Balls can have water, ice, salt, fire, seed, gunpowder, wood, fan, oil, clone, soapy, seawater, acid, gas, nitro, bubble, C-4, bomb, bird, thunder, virus, stone, magma, metal, glass, torch, fuse, cloud, and pump attributes.

